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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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connections_dialog.h
Age
Commit message (
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Author
2022-10-09
Add Editor Setting for default name when connecting signal to self
Micky
2022-09-25
Remember advanced state of connection dialog
kobewi
2022-09-01
Rename AnimatedTexture `oneshot` to `one_shot`
Micky
2022-08-26
Merge pull request #64573 from KoBeWi/signal_name_plagiarism
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-18
Add "Copy Name" option to signal menu
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-29
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
C.Even
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Add Default Callback Name editor setting
Danil Alexeev
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-06-16
Documentation search fixes
Gregory Basile
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-08
Added search box to signals dock.
Eric M
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-16
Fixes crash when pressing enter in ConnectDialog with nothing selected
Haoyu Qiu
2020-01-16
Refactor (and fix) how the connect button is disabled.
asynts
2020-01-14
Prevent crash described in #34555.
asynts
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-02
ConnectionsDock: Add tooltip with signal description
Rémi Verschelde
2019-06-13
Minor cleanup in connections dialog file
Michael Alexsander Silva Dias
2019-06-06
Improve conections dialog
Michael Alexsander Silva Dias
2019-04-17
Update signal connections error dialog
homer666
2019-04-11
Reorganized connection dialog for much improved ease of use.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-11
Replace last occurrences of PropertyEditor by EditorInspector
Rémi Verschelde
2018-04-29
Added disconnect_all and edit functionality to ConnectionsDock.
Eoin O'Neill
2018-04-29
Added connection editing. Some refactoring.
Eoin O'Neill
2018-04-29
Basic context menu added to connections docker w/ code cleanup.
Eoin O'Neill
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
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