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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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connections_dialog.h
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Author
2020-02-16
Fixes crash when pressing enter in ConnectDialog with nothing selected
Haoyu Qiu
2020-01-16
Refactor (and fix) how the connect button is disabled.
asynts
2020-01-14
Prevent crash described in #34555.
asynts
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-02
ConnectionsDock: Add tooltip with signal description
Rémi Verschelde
2019-06-13
Minor cleanup in connections dialog file
Michael Alexsander Silva Dias
2019-06-06
Improve conections dialog
Michael Alexsander Silva Dias
2019-04-17
Update signal connections error dialog
homer666
2019-04-11
Reorganized connection dialog for much improved ease of use.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-11
Replace last occurrences of PropertyEditor by EditorInspector
Rémi Verschelde
2018-04-29
Added disconnect_all and edit functionality to ConnectionsDock.
Eoin O'Neill
2018-04-29
Added connection editing. Some refactoring.
Eoin O'Neill
2018-04-29
Basic context menu added to connections docker w/ code cleanup.
Eoin O'Neill
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde