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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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connections_dialog.cpp
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Commit message (
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Author
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
Rémi Verschelde
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-30
Show editable children in the connect dialog
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-15
Show correct name of signal when editing an existing one
Melvin Louwerse
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-14
Make the editor's 'CheckButton' icon be smaller
Michael Alexsander
2020-08-08
Added search box to signals dock.
Eric M
2020-06-19
Prevent having spaces in signal's method in Connect Dialog
Dominik 'dreamsComeTrue' Jasiński
2020-05-28
Use translated docs in PropertySelector
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
ConnectionsDock: Fix error when parsing CustomCallable connections
Rémi Verschelde
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Don't show a copy of the property's name in the inspector's tooltip if there'...
Michael Alexsander
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-16
Fixes crash when pressing enter in ConnectDialog with nothing selected
Haoyu Qiu
2020-02-11
Texture refactor
Juan Linietsky
2020-01-16
Refactor (and fix) how the connect button is disabled.
asynts
2020-01-16
Merge pull request #35123 from asynts/asynts.crash-on-double-click
Rémi Verschelde
2020-01-15
Don't close the connection dialog when the validation failed.
asynts
2020-01-14
Prevent crash described in #34555.
asynts
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-10-15
Add accept-dialog enter-key functionality to the Connect Dialog's Method text...
Jairo Honorio
2019-09-25
Format arguments in connections dialog in GDScript style
Michael Alexsander Silva Dias
2019-09-19
Fix incorrect typing when creating methods via the connection dialog
Michael Alexsander Silva Dias
2019-08-17
Minor improvements to the Node dock
Michael Alexsander Silva Dias
2019-07-02
ConnectionsDock: Add tooltip with signal description
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-13
Check for inherited methods before attempting to create one when connecting a...
Michael Alexsander Silva Dias
2019-06-13
Minor cleanup in connections dialog file
Michael Alexsander Silva Dias
2019-06-06
Improve conections dialog
Michael Alexsander Silva Dias
2019-04-29
Merge pull request #28104 from homer666/connections-error-dialog
Rémi Verschelde
2019-04-23
Small fixes to connection dialog
Guilherme Felipe
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