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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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connections_dialog.cpp
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Author
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-16
Fixes crash when pressing enter in ConnectDialog with nothing selected
Haoyu Qiu
2020-02-11
Texture refactor
Juan Linietsky
2020-01-16
Refactor (and fix) how the connect button is disabled.
asynts
2020-01-16
Merge pull request #35123 from asynts/asynts.crash-on-double-click
Rémi Verschelde
2020-01-15
Don't close the connection dialog when the validation failed.
asynts
2020-01-14
Prevent crash described in #34555.
asynts
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-10-15
Add accept-dialog enter-key functionality to the Connect Dialog's Method text...
Jairo Honorio
2019-09-25
Format arguments in connections dialog in GDScript style
Michael Alexsander Silva Dias
2019-09-19
Fix incorrect typing when creating methods via the connection dialog
Michael Alexsander Silva Dias
2019-08-17
Minor improvements to the Node dock
Michael Alexsander Silva Dias
2019-07-02
ConnectionsDock: Add tooltip with signal description
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-13
Check for inherited methods before attempting to create one when connecting a...
Michael Alexsander Silva Dias
2019-06-13
Minor cleanup in connections dialog file
Michael Alexsander Silva Dias
2019-06-06
Improve conections dialog
Michael Alexsander Silva Dias
2019-04-29
Merge pull request #28104 from homer666/connections-error-dialog
Rémi Verschelde
2019-04-23
Small fixes to connection dialog
Guilherme Felipe
2019-04-17
Update signal connections error dialog
homer666
2019-04-11
Reorganized connection dialog for much improved ease of use.
Juan Linietsky
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-16
Automatically add extra args to func when creating it from create signal window
DualMatrix
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-11
Replace last occurrences of PropertyEditor by EditorInspector
Rémi Verschelde
2018-08-29
Fix vformat(), minor typos and word puzzles
Yuri Chornoivan
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Use type hints to improve completion
George Marques
2018-07-13
fixed connection dialog's creation of script functions.
Ibrahn Sahir
2018-04-29
Added disconnect_all and edit functionality to ConnectionsDock.
Eoin O'Neill
2018-04-29
Added connection editing. Some refactoring.
Eoin O'Neill
2018-04-29
Basic context menu added to connections docker w/ code cleanup.
Eoin O'Neill
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
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