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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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connections_dialog.cpp
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Author
2018-08-29
Fix vformat(), minor typos and word puzzles
Yuri Chornoivan
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Use type hints to improve completion
George Marques
2018-07-13
fixed connection dialog's creation of script functions.
Ibrahn Sahir
2018-04-29
Added disconnect_all and edit functionality to ConnectionsDock.
Eoin O'Neill
2018-04-29
Added connection editing. Some refactoring.
Eoin O'Neill
2018-04-29
Basic context menu added to connections docker w/ code cleanup.
Eoin O'Neill
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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