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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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connections_dialog.cpp
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Author
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-21
Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-12
List "Argument" for each extra bind argument in the connect dialog
Hugo Locurcio
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
Rémi Verschelde
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-30
Show editable children in the connect dialog
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-15
Show correct name of signal when editing an existing one
Melvin Louwerse
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-14
Make the editor's 'CheckButton' icon be smaller
Michael Alexsander
2020-08-08
Added search box to signals dock.
Eric M
2020-06-19
Prevent having spaces in signal's method in Connect Dialog
Dominik 'dreamsComeTrue' Jasiński
2020-05-28
Use translated docs in PropertySelector
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
ConnectionsDock: Fix error when parsing CustomCallable connections
Rémi Verschelde
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Don't show a copy of the property's name in the inspector's tooltip if there'...
Michael Alexsander
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-16
Fixes crash when pressing enter in ConnectDialog with nothing selected
Haoyu Qiu
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