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path: root/editor/code_editor.h
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2019-12-17Prevent showing toggle scripts panel switch in shader editorYuri Roubinsky
2019-12-15Moves switch for show scripts panel from File menu to status barYuri Roubinsky
2019-12-09Fixes Delete Line doesn't delete first line in scriptHaoyu Qiu
Also, match multi-line delete behavior in script with single line: If there are four lines: A, B, C, D. Before the change: Delete C: Cursor lands on D Delete B and C: Cursor lands on A After the change: Delete C: Cursor lands on D Delete B and C: Cursor lands on D
2019-08-13Tweak the behavior of search/replace barTomasz Chabora
2019-08-13Make the script search have a proper matches counterMichael Alexsander Silva Dias
2019-07-08Display a count of matches when searching in the code editorBojidar Marinov
Fixes #14513
2019-07-05Show icons for code completion optionsGeequlim
2019-07-04Parse more informations for code completionGeequlim
2019-06-23Center script line when double clicked on error in debuggerDawid Wdowiak
2019-06-19Merge pull request #28787 from mitchcurtis/fix-28059Rémi Verschelde
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
2019-06-17Merge pull request #28766 from pgoral/editor_validation_issueRémi Verschelde
Changing method signature in other class in not recognized in working…
2019-06-11Merge pull request #29262 from DarknessCatt/issue-27476Rémi Verschelde
Automatically add new line to scripts
2019-05-29Automatically add new line to scriptsMatheus Lima Cunha
2019-05-29Changing method signature in other class in not recognized in working class ↵Goral
in typed GDScript #28685
2019-05-09Script Text Editor: respect Move Down and Move Up shortcuts on macOSMitch Curtis
Handle shortcuts in CodeTextEditor::_input() so that we get them before its text_editor's TextEdit::_gui_input() function does. If we don't, that function will execute the following code: if (k->get_shift()) { _pre_shift_selection(); } #ifdef APPLE_STYLE_KEYS if (k->get_command()) { cursor_set_line(0); } else #endif So using Command+Shift+Up for the Move Up shortcut would just result in selecting all text to the beginning of the document, rather than moving the current line up. Fixes #28059.
2019-05-05Add bookmarks for easier code navigationTomasz Chabora
2019-04-23Added a marker in text_edit that tells which row is executing.Rikhardur Bjarni Einarsson
2019-03-16Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indentRémi Verschelde
Feature/fix toggle comment indent
2019-02-13Hide the warnings panel when no warnings presents.allkhor
2019-02-10General cleanup of script and doc search barsMichael Alexsander Silva Dias
2019-02-04[Script Editor] Refactored ScriptTextEditor::_edit_option by extracting ↵hsandt
EDIT_TOGGLE_COMMENT case CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor
2019-02-01Displays errors and warnings in a better way in the script editorGilles Roudière
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-21Change LinkLabel back to Label in error status barChaosus
2018-12-19CodeEditor: Drop unused enable_complete_timer variableRémi Verschelde
Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23.
2018-11-28Merge pull request #23924 from Kanabenki/font-size-updateRémi Verschelde
Display font size with zoom in code editor and refresh on settings change
2018-11-22Display font size with zoom in code editor and refresh on settings changeKanabenki
2018-11-22Allows user to click on error line to jump into error.Chaosus
2018-11-04Fix clone line undo history and extra new line, issue 21811Paulb23
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-07-22Refactored text manipulation into CodeTexteditorPaulb23
2018-05-16Add margin bottom with find/replace bar on script editorvolzhs
2018-02-19Merge pull request #16241 from Chaosus/zoomlabelRémi Verschelde
Added zoom label to code editor
2018-02-14Maked status bar label fonts updateableChaosus
2018-01-31Added zoom label to code editorChaosus
2018-01-18Fix find/replace barvolzhs
- make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394
2018-01-14Remove the unused FindReplaceDialog classGilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24-Code completion for enumerationsJuan Linietsky
-Disabled GDNative and GDNativeScript so build compiles again
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.