Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-17 | Fix toggle scripts panel to allow using shortcut in other areas | Yuri Roubinsky | |
2019-12-17 | Prevent showing toggle scripts panel switch in shader editor | Yuri Roubinsky | |
2019-12-15 | Moves switch for show scripts panel from File menu to status bar | Yuri Roubinsky | |
2019-12-09 | Fixes Delete Line doesn't delete first line in script | Haoyu Qiu | |
Also, match multi-line delete behavior in script with single line: If there are four lines: A, B, C, D. Before the change: Delete C: Cursor lands on D Delete B and C: Cursor lands on A After the change: Delete C: Cursor lands on D Delete B and C: Cursor lands on D | |||
2019-08-13 | Tweak the behavior of search/replace bar | Tomasz Chabora | |
2019-08-13 | Make the script search have a proper matches counter | Michael Alexsander Silva Dias | |
2019-07-08 | Display a count of matches when searching in the code editor | Bojidar Marinov | |
Fixes #14513 | |||
2019-07-05 | Show icons for code completion options | Geequlim | |
2019-07-04 | Parse more informations for code completion | Geequlim | |
2019-06-23 | Center script line when double clicked on error in debugger | Dawid Wdowiak | |
2019-06-19 | Merge pull request #28787 from mitchcurtis/fix-28059 | Rémi Verschelde | |
Script Text Editor: respect Move Down and Move Up shortcuts on macOS | |||
2019-06-17 | Merge pull request #28766 from pgoral/editor_validation_issue | Rémi Verschelde | |
Changing method signature in other class in not recognized in working… | |||
2019-06-11 | Merge pull request #29262 from DarknessCatt/issue-27476 | Rémi Verschelde | |
Automatically add new line to scripts | |||
2019-05-29 | Automatically add new line to scripts | Matheus Lima Cunha | |
2019-05-29 | Changing method signature in other class in not recognized in working class ↵ | Goral | |
in typed GDScript #28685 | |||
2019-05-09 | Script Text Editor: respect Move Down and Move Up shortcuts on macOS | Mitch Curtis | |
Handle shortcuts in CodeTextEditor::_input() so that we get them before its text_editor's TextEdit::_gui_input() function does. If we don't, that function will execute the following code: if (k->get_shift()) { _pre_shift_selection(); } #ifdef APPLE_STYLE_KEYS if (k->get_command()) { cursor_set_line(0); } else #endif So using Command+Shift+Up for the Move Up shortcut would just result in selecting all text to the beginning of the document, rather than moving the current line up. Fixes #28059. | |||
2019-05-05 | Add bookmarks for easier code navigation | Tomasz Chabora | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-03-16 | Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent | Rémi Verschelde | |
Feature/fix toggle comment indent | |||
2019-02-13 | Hide the warnings panel when no warnings presents. | allkhor | |
2019-02-10 | General cleanup of script and doc search bars | Michael Alexsander Silva Dias | |
2019-02-04 | [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting ↵ | hsandt | |
EDIT_TOGGLE_COMMENT case CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor | |||
2019-02-01 | Displays errors and warnings in a better way in the script editor | Gilles Roudière | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-21 | Change LinkLabel back to Label in error status bar | Chaosus | |
2018-12-19 | CodeEditor: Drop unused enable_complete_timer variable | Rémi Verschelde | |
Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23. | |||
2018-11-28 | Merge pull request #23924 from Kanabenki/font-size-update | Rémi Verschelde | |
Display font size with zoom in code editor and refresh on settings change | |||
2018-11-22 | Display font size with zoom in code editor and refresh on settings change | Kanabenki | |
2018-11-22 | Allows user to click on error line to jump into error. | Chaosus | |
2018-11-04 | Fix clone line undo history and extra new line, issue 21811 | Paulb23 | |
2018-08-10 | Added system for GDScript warnings | George Marques | |
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 | |
2018-05-16 | Add margin bottom with find/replace bar on script editor | volzhs | |
2018-02-19 | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | |
Added zoom label to code editor | |||
2018-02-14 | Maked status bar label fonts updateable | Chaosus | |
2018-01-31 | Added zoom label to code editor | Chaosus | |
2018-01-18 | Fix find/replace bar | volzhs | |
- make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394 | |||
2018-01-14 | Remove the unused FindReplaceDialog class | Gilles Roudiere | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again |