Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-16 | Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent | Rémi Verschelde | |
Feature/fix toggle comment indent | |||
2019-02-13 | Hide the warnings panel when no warnings presents. | allkhor | |
2019-02-10 | General cleanup of script and doc search bars | Michael Alexsander Silva Dias | |
2019-02-04 | [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting ↵ | hsandt | |
EDIT_TOGGLE_COMMENT case CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor | |||
2019-02-01 | Displays errors and warnings in a better way in the script editor | Gilles Roudière | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-21 | Change LinkLabel back to Label in error status bar | Chaosus | |
2018-12-19 | CodeEditor: Drop unused enable_complete_timer variable | Rémi Verschelde | |
Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23. | |||
2018-11-28 | Merge pull request #23924 from Kanabenki/font-size-update | Rémi Verschelde | |
Display font size with zoom in code editor and refresh on settings change | |||
2018-11-22 | Display font size with zoom in code editor and refresh on settings change | Kanabenki | |
2018-11-22 | Allows user to click on error line to jump into error. | Chaosus | |
2018-11-04 | Fix clone line undo history and extra new line, issue 21811 | Paulb23 | |
2018-08-10 | Added system for GDScript warnings | George Marques | |
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 | |
2018-05-16 | Add margin bottom with find/replace bar on script editor | volzhs | |
2018-02-19 | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | |
Added zoom label to code editor | |||
2018-02-14 | Maked status bar label fonts updateable | Chaosus | |
2018-01-31 | Added zoom label to code editor | Chaosus | |
2018-01-18 | Fix find/replace bar | volzhs | |
- make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394 | |||
2018-01-14 | Remove the unused FindReplaceDialog class | Gilles Roudiere | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |