Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-18 | Fix find/replace bar | volzhs | |
- make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394 | |||
2018-01-14 | Remove the unused FindReplaceDialog class | Gilles Roudiere | |
2018-01-08 | Set source code font with ttf, otf | volzhs | |
renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15126 from poke1024/code-editor-autowrap-error | Rémi Verschelde | |
Make code editor's error display autowrap | |||
2018-01-03 | Make code editor's error display autowrap | Bernhard Liebl | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-18 | scrolling fixes | Ian | |
2017-11-17 | TextEdit code folding | Ian | |
2017-10-22 | Added setting to toggle current line highlighting | Paulb23 | |
2017-10-02 | Merge pull request #11646 from djrm/pr_visual_improvements | Poommetee Ketson | |
Several visual improvements. | |||
2017-10-02 | Merge pull request #11661 from mhilbrunner/issue-11616-always-validate | Poommetee Ketson | |
Editor: Run validation on every text change, not only inserts | |||
2017-09-30 | Editor: Run validation on every text change, not only inserts | mhilbrunner | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-28 | Several visual improvements. | Daniel J. Ramirez | |
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes. | |||
2017-09-25 | Fix missing code editor find and replace missing hover icon. | Daniel J. Ramirez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | Merge pull request #11422 from poke1024/fixsourcefontsize2 | Rémi Verschelde | |
Better script code font size rescaling on retina displays | |||
2017-09-19 | better script code font size rescaling on retina displays | poke1024 | |
2017-09-06 | second take at autocomplete logic, using a TextOperation check. | Paulo Gomes | |
2017-08-31 | Added setting to toggle auto indent | Paulb23 | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | White Theme | toger5 | |
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Code editor: Don't play hide and seek with error label | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-26 | Changed indent type settings | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |