Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-02 | Fix guidelines appearance | Stanislav Labzyuk | |
2022-07-25 | Fix script editor zoom shortcuts not marking events as accepted. | bruvzg | |
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky | |
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com> | |||
2022-07-12 | Fix negative search result match | Andreas Raddau | |
2022-07-08 | Fix regressions from Font refactor | bruvzg | |
Remove unnecessary font override Fixes button outline draw when it should not, causing button colors to be slightly off | |||
2022-07-07 | Fix regressions from Font refactor | bruvzg | |
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font. | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-06-26 | Add an option to drag'n'drop selected text in TextEdit | ConteZero | |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-04-27 | Indicate code editor search match number | Oğuzhan Eroğlu | |
2022-03-27 | Add GDExtension support to Script | reduz | |
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). | |||
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-02-16 | Port existing _notification code to use switch statements (part 1/3) | jmb462 | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde | |
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters. | |||
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-02-03 | Remove get_focus_owner() from Control, replaced by ↵ | Gilles Roudière | |
get_viewport()->gui_get_focus_owner() | |||
2022-01-25 | Fix theming update of shader editor | Yuri Roubinsky | |
2022-01-22 | Rename request_code_completion signal | kobewi | |
2022-01-05 | Prevent error emitting when clicking on error in code text editor | Yuri Roubinsky | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Fixup last commit, change misleading CodeEditor for consistency | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-11-26 | Make delete_lines work correctly regardless of the selection | ator-dev | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-09-21 | Improve GDScript Editor and Improve latency | Gordon MacPherson | |
Improvements: - GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings) - Removes message queue from _apply_settings_change to allow resize to work correctly - Some performance fixes are pending still Note: this resolves the code editor behaving badly when resizing in debug builds | |||
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-15 | Added status bar and toggle scripts panel button to EditorHelp/VScripts | Yuri Roubinsky | |
2021-09-14 | Tweak the script editor's line/column indicator for readability | Hugo Locurcio | |
- Use a colon instead of parentheses and a comma to reduce visual clutter. - Pad the line number with 4 spaces to account for scripts longer than 999 lines. | |||
2021-09-14 | Prevent error generates if `Delete Line` used on last line in CodeEditor | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52662 from Chaosus/fix_bookmarks | Rémi Verschelde | |
Fix editor crash on pressing `Go to Previous Bookmark` menu button | |||
2021-09-14 | Fix editor crash on pressing `Go to Previous Bookmark` menu button | Yuri Roubinsky | |
2021-09-02 | Fix Find Next shortcut not working when search bar is focused | ThreeRhinosInAnElephantCostume | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-16 | Fix carret not following while debugging (Fix #51754) | jmb462 | |
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |