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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
editor
/
code_editor.cpp
Age
Commit message (
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Author
2017-09-25
Fix missing code editor find and replace missing hover icon.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
Merge pull request #11422 from poke1024/fixsourcefontsize2
Rémi Verschelde
2017-09-19
better script code font size rescaling on retina displays
poke1024
2017-09-06
second take at autocomplete logic, using a TextOperation check.
Paulo Gomes
2017-08-31
Added setting to toggle auto indent
Paulb23
2017-08-30
added icon updating to most ui elements
toger5
2017-08-30
White Theme
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Code editor: Don't play hide and seek with error label
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Increased smooth scroll speed and added user setting
Paulb23
2017-08-19
Added smooth scrolling to TextEdit
Paulb23
2017-08-19
Fixes to label and code editor to make editing code hopefully fast again.
Juan Linietsky
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-26
Changed indent type settings
Paulb23
2017-04-18
Added support for space indentation
Paulb23
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde