Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-26 | Make delete_lines work correctly regardless of the selection | ator-dev | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-09-21 | Improve GDScript Editor and Improve latency | Gordon MacPherson | |
Improvements: - GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings) - Removes message queue from _apply_settings_change to allow resize to work correctly - Some performance fixes are pending still Note: this resolves the code editor behaving badly when resizing in debug builds | |||
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-15 | Added status bar and toggle scripts panel button to EditorHelp/VScripts | Yuri Roubinsky | |
2021-09-14 | Tweak the script editor's line/column indicator for readability | Hugo Locurcio | |
- Use a colon instead of parentheses and a comma to reduce visual clutter. - Pad the line number with 4 spaces to account for scripts longer than 999 lines. | |||
2021-09-14 | Prevent error generates if `Delete Line` used on last line in CodeEditor | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52662 from Chaosus/fix_bookmarks | Rémi Verschelde | |
Fix editor crash on pressing `Go to Previous Bookmark` menu button | |||
2021-09-14 | Fix editor crash on pressing `Go to Previous Bookmark` menu button | Yuri Roubinsky | |
2021-09-02 | Fix Find Next shortcut not working when search bar is focused | ThreeRhinosInAnElephantCostume | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-16 | Fix carret not following while debugging (Fix #51754) | jmb462 | |
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-07-30 | Optimize theme change in code editor | PouleyKetchoupp | |
Postpone applying the whole theme when a setting changes, to avoid updating everything many times when the whole editor theme is changed. | |||
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-06-29 | Script editor: Rename 'Clone Down' to 'Duplicate Selection' | Rémi Verschelde | |
Fixes #36670. | |||
2021-06-29 | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of | Rémi Verschelde | |
Rename `is_a_parent_of()` to `is_ancestor_of()` | |||
2021-06-24 | Merge pull request #49650 from KoBeWi/FindReplaceCrash | Rémi Verschelde | |
Fix crash with FindReplaceBar | |||
2021-06-24 | Fix crash with FindReplaceBar | kobewi | |
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A | |
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-17 | Merge pull request #49258 from megalobyte/editor-fix | Rémi Verschelde | |
Fixes for documentation search | |||
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Documentation search fixes | Gregory Basile | |
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | |||
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi | |
2021-06-01 | Move code folding into CodeEdit and hide line hiding API | Paulb23 | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-05-28 | Fix FindReplaceBar text_change signal binding after replace all | Paulb23 | |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-07 | Fix: Selection Only in Find/Replace now preserves selection | Sushi | |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 |