Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-06 | Find the previous match in script editor when pressing Shift + Enter | Hugo Locurcio | |
This allows cycling through matches more efficiently. | |||
2019-03-16 | Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent | Rémi Verschelde | |
Feature/fix toggle comment indent | |||
2019-03-01 | Updates error label font in status bar | Chaosus | |
2019-02-16 | Merge pull request #24574 from SeleckyErik/issue-21814 | Rémi Verschelde | |
Made clone (CTRL+B) in code editor clone only the selection. | |||
2019-02-13 | Hide the warnings panel when no warnings presents. | allkhor | |
2019-02-10 | General cleanup of script and doc search bars | Michael Alexsander Silva Dias | |
2019-02-08 | Merge pull request #25552 from groud/better_error_message | Rémi Verschelde | |
Displays errors and warnings in a better way in the script editor | |||
2019-02-04 | [Code Editor] Fixed toggle_inline_comment moving cursor position by 1 even ↵ | hsandt | |
with longer delimiter like "//" | |||
2019-02-04 | [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting ↵ | hsandt | |
EDIT_TOGGLE_COMMENT case CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor | |||
2019-02-01 | Displays errors and warnings in a better way in the script editor | Gilles Roudière | |
2019-01-31 | Moved script editor search bar to the bottom, so it doesn't shift everything ↵ | Marc Gilleron | |
down | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-25 | Made clone (CTRL+B) in code editor clone only the selection. | Erik | |
In code editor, when code is selected, cloning (CTRL+B) now clones only the selected code. The code is cloned to the end of selection. The previous behaviour was to clone the full line which the selection "touches" to the new line after the end of selection. | |||
2018-12-21 | Change LinkLabel back to Label in error status bar | Chaosus | |
2018-12-18 | EditorSettings: Remove enable_code_completion_delay | Rémi Verschelde | |
It was badly named (it disables code completion, not just the delay), and also badly implemented (not preventing the timer for running, but just preventing it to show the autocompletion). It could be readded with a proper name and cleaner implementation if there's an actual need for it. Supersedes #24407 and closes #24352. | |||
2018-12-13 | Revert "Use more subtle indentation guides in the script editor" | Rémi Verschelde | |
2018-12-09 | Merge pull request #20725 from Calinou/textedit-subtle-indent-guides | Rémi Verschelde | |
Use more subtle indentation guides in the script editor | |||
2018-11-28 | Merge pull request #23924 from Kanabenki/font-size-update | Rémi Verschelde | |
Display font size with zoom in code editor and refresh on settings change | |||
2018-11-22 | Display font size with zoom in code editor and refresh on settings change | Kanabenki | |
2018-11-22 | Allows user to click on error line to jump into error. | Chaosus | |
2018-11-04 | Fix clone line undo history and extra new line, issue 21811 | Paulb23 | |
2018-10-13 | Fixed delete line being off by one, issue 22819 | Paulb23 | |
2018-10-03 | Use more subtle indentation guides in the script editor | Hugo Locurcio | |
2018-09-18 | Fix find-in-files and go-to-line dialog (partially) | Poommetee Ketson | |
2018-09-18 | Fixed clicking on Find/Replace doesn't set the focus on the text field | DualMatrix | |
Fixed clicking on Find/Replace doesn't set the focus on the text field | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-13 | Merge pull request #20670 from Calinou/script-editor-zoom-hidpi | Rémi Verschelde | |
Fix zoom display in the script editor on hiDPI displays | |||
2018-08-10 | Added system for GDScript warnings | George Marques | |
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
2018-08-02 | Fix zoom display in the script editor on hiDPI displays | Hugo Locurcio | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 | |
2018-07-05 | Merge pull request #19498 from guilhermefelipecgs/fix_regression | Max Hilbrunner | |
Fix "find and replace" initializing with wrong size | |||
2018-06-13 | Fix "find and replace" initializing with wrong size | Guilherme Felipe | |
Fix the code editor outside the allowed limits. | |||
2018-05-30 | Improve breakpoints and breakpoint gutter API in TextEdit | Gabriel Gavilan | |
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints. Fixed breakpoint_toggled signal not fierd when text is edited. Fixes #18026. | |||
2018-05-16 | Add margin bottom with find/replace bar on script editor | volzhs | |
2018-05-14 | TextEdit word wrap | Ian | |
2018-05-07 | Fix:code editor text size should change at least one each time, don't mind ↵ | RaphaelHunter | |
how you setting your display scale | |||
2018-05-03 | Script Editor now displays positional column | Unknown | |
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters. | |||
2018-03-25 | Fixes replace all not replacing the first word | Crazy-P | |
2018-02-19 | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | |
Added zoom label to code editor | |||
2018-02-14 | Maked status bar label fonts updateable | Chaosus | |
2018-01-31 | Added zoom label to code editor | Chaosus | |
2018-01-18 | Fix find/replace bar | volzhs | |
- make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394 | |||
2018-01-14 | Remove the unused FindReplaceDialog class | Gilles Roudiere | |
2018-01-08 | Set source code font with ttf, otf | volzhs | |
renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15126 from poke1024/code-editor-autowrap-error | Rémi Verschelde | |
Make code editor's error display autowrap | |||
2018-01-03 | Make code editor's error display autowrap | Bernhard Liebl | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! |