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godot-fmod
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Godot with FMOD integration
RayHammer
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code_editor.cpp
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Author
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-20
Reintroduce code completion
George Marques
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-06
Improve null check in FindReplaceBar
Yuri Sizov
2020-06-23
Fix error label clicking in status bar for shader editor
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-16
Fix code editor Replace tool to work with 'Selection Only' option
Maganty Rushyendra
2020-06-15
Fix match count for whole word search in editor
Maganty Rushyendra
2020-06-12
Fix whole word search slowdown in editor
Maganty Rushyendra
2020-05-22
FIX CodeTextEditor not respecting focus in _input
MrRevington
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-06
Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix
Rémi Verschelde
2020-04-06
replace selected text with empty string bug fixed
Thakee Nathees
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
Merge pull request #36621 from WizardOhio24/fix-wrong-selection-on-line-clone...
Rémi Verschelde
2020-02-29
Fix wrong selection on cloning a line down in the editor
Richard Menzies
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-16
Allow for continuous deletion/duplication of lines
Tomasz Chabora
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-14
Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-08
Allow using Enter key for replacing text in code editors (also Shift + Enter ...
Dominik 'squ@ll' Jasiński
2020-01-31
Merge pull request #33639 from YeldhamDev/replaced_label_location
Rémi Verschelde
2020-01-15
Fix typos with codespell
Rémi Verschelde
2020-01-11
Fixes minimap width on HiDPI monitor
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-22
Merge pull request #34441 from KoBeWi/wrapping_things_up
Rémi Verschelde
2019-12-19
Fix ScriptTextEditor encapsulation
Yuri Roubinsky
2019-12-18
Fix code editor not always centering to bookmarks
Tomasz Chabora
2019-12-18
Updates toggle scripts switch tooltip (if user changed the shortcut)
Yuri Roubinsky
2019-12-17
Fix toggle scripts panel to allow using shortcut in other areas
Yuri Roubinsky
2019-12-17
Prevent showing toggle scripts panel switch in shader editor
Yuri Roubinsky
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