Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-06 | Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix | Rémi Verschelde | |
replace selected text with empty string bug fixed | |||
2020-04-06 | replace selected text with empty string bug fixed | Thakee Nathees | |
Fix: #37416 | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky | |
Also renamed Input to InputFilter because all it does is filter events. | |||
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-03-01 | Merge pull request #36621 from ↵ | Rémi Verschelde | |
WizardOhio24/fix-wrong-selection-on-line-clone-down Fix wrong selection on cloning a line down in the editor | |||
2020-02-29 | Fix wrong selection on cloning a line down in the editor | Richard Menzies | |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-27 | Merge pull request #36232 from Calinou/add-soft-line-length-guideline | Rémi Verschelde | |
Add a soft line length guideline to the script editor | |||
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-16 | Allow for continuous deletion/duplication of lines | Tomasz Chabora | |
2020-02-15 | Add a soft line length guideline to the script editor | Hugo Locurcio | |
The default value is 80. The hard line length guideline's default column has been moved to 100 to account for the new soft line length guideline. It can be disabled by setting its value to the same column as the hard line length guideline. This closes https://github.com/godotengine/godot-proposals/issues/347. | |||
2020-02-14 | Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered | Rémi Verschelde | |
Allow using Enter key for replacing text in code editors | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-08 | Allow using Enter key for replacing text in code editors (also Shift + Enter ↵ | Dominik 'squ@ll' Jasiński | |
works backwards) Fixes issue #31762 | |||
2020-01-31 | Merge pull request #33639 from YeldhamDev/replaced_label_location | Rémi Verschelde | |
Make the replaced results appear in the matches counter | |||
2020-01-15 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure. | |||
2020-01-11 | Fixes minimap width on HiDPI monitor | Haoyu Qiu | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-22 | Merge pull request #34441 from KoBeWi/wrapping_things_up | Rémi Verschelde | |
Fix code editor not always centering to bookmarks | |||
2019-12-19 | Fix ScriptTextEditor encapsulation | Yuri Roubinsky | |
2019-12-18 | Fix code editor not always centering to bookmarks | Tomasz Chabora | |
2019-12-18 | Updates toggle scripts switch tooltip (if user changed the shortcut) | Yuri Roubinsky | |
2019-12-17 | Fix toggle scripts panel to allow using shortcut in other areas | Yuri Roubinsky | |
2019-12-17 | Prevent showing toggle scripts panel switch in shader editor | Yuri Roubinsky | |
2019-12-15 | Moves switch for show scripts panel from File menu to status bar | Yuri Roubinsky | |
2019-12-09 | Fixes Delete Line doesn't delete first line in script | Haoyu Qiu | |
Also, match multi-line delete behavior in script with single line: If there are four lines: A, B, C, D. Before the change: Delete C: Cursor lands on D Delete B and C: Cursor lands on A After the change: Delete C: Cursor lands on D Delete B and C: Cursor lands on D | |||
2019-12-01 | Center Script Editor when jumping to bookmarks/breakpoints | Tomasz Chabora | |
2019-11-15 | Make the replaced results appear in the matches counter | Michael Alexsander | |
2019-11-14 | Fix incorrect error label color when switching from light to dark theme | Yuri Roubinsky | |
2019-11-14 | Fix "matches" label color in light theme | Yuri Roubinsky | |
2019-10-14 | Code editor: select next occurrence after Replace | lupoDharkael | |
2019-10-01 | Fix text search bar not correctly switching from replacing to just searching | Michael Alexsander | |
2019-09-02 | Fix editor infinit loop in search_prev | amakarenko | |
Fixes godotengine#31328 | |||
2019-09-01 | Reorganize & rename text editor settings categories | Cykyrios | |
Add Navigation category for scroll and minimap settings. Rename Line Numbers category to Appearance. Rename Open Scripts category to Script List. Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings). Reorder settings by category in code_editor.cpp to match settings list | |||
2019-08-21 | Add minimap to text_edit | Paulb23 | |
2019-08-14 | Fix matches result in the code search not appearing when the quantity is 0 | Michael Alexsander Silva Dias | |
2019-08-14 | Merge pull request #31329 from KoBeWi/vscode_ftw | Rémi Verschelde | |
Tweak the behavior of search/replace bar | |||
2019-08-13 | Merge pull request #31355 from nekomatata/fix-select-prev-freeze | Rémi Verschelde | |
Fixed freeze on search previous | |||
2019-08-13 | Fixed freeze on search_prev (missing condition for searching from a previous ↵ | PouleyKetchoupp | |
result, now the same as search_next) Fixes #31328 | |||
2019-08-13 | Tweak the behavior of search/replace bar | Tomasz Chabora | |
2019-08-13 | Make the script search have a proper matches counter | Michael Alexsander Silva Dias | |
2019-08-02 | Select found text in Script Editor | Tomasz Chabora | |
2019-07-18 | Enable the script editor's "Auto Brace Complete" by default | Hugo Locurcio | |
This also adds a setting hint for the "Code Complete Delay" setting and cleans up some duplicated default setting values. This closes #30662. |