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Godot with FMOD integration
RayHammer
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code_editor.cpp
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Author
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-24
Merge pull request #49650 from KoBeWi/FindReplaceCrash
Rémi Verschelde
2021-06-24
Fix crash with FindReplaceBar
kobewi
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-17
Merge pull request #49258 from megalobyte/editor-fix
Rémi Verschelde
2021-06-16
Merge pull request #49238 from Paulb23/code_edit_code_folding
Rémi Verschelde
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-01
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-05-28
Fix FindReplaceBar text_change signal binding after replace all
Paulb23
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-07
Fix: Selection Only in Find/Replace now preserves selection
Sushi
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-30
Reversed Toggle Script Button icon
Yuri Roubinsky
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-11
Keep cursor relative position after multiline move
Haoyu Qiu
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-20
Reintroduce code completion
George Marques
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-06
Improve null check in FindReplaceBar
Yuri Sizov
2020-06-23
Fix error label clicking in status bar for shader editor
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-16
Fix code editor Replace tool to work with 'Selection Only' option
Maganty Rushyendra
2020-06-15
Fix match count for whole word search in editor
Maganty Rushyendra
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