Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-13 | Merge pull request #20670 from Calinou/script-editor-zoom-hidpi | Rémi Verschelde | |
Fix zoom display in the script editor on hiDPI displays | |||
2018-08-10 | Added system for GDScript warnings | George Marques | |
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
2018-08-02 | Fix zoom display in the script editor on hiDPI displays | Hugo Locurcio | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 | |
2018-07-05 | Merge pull request #19498 from guilhermefelipecgs/fix_regression | Max Hilbrunner | |
Fix "find and replace" initializing with wrong size | |||
2018-06-13 | Fix "find and replace" initializing with wrong size | Guilherme Felipe | |
Fix the code editor outside the allowed limits. | |||
2018-05-30 | Improve breakpoints and breakpoint gutter API in TextEdit | Gabriel Gavilan | |
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints. Fixed breakpoint_toggled signal not fierd when text is edited. Fixes #18026. | |||
2018-05-16 | Add margin bottom with find/replace bar on script editor | volzhs | |
2018-05-14 | TextEdit word wrap | Ian | |
2018-05-07 | Fix:code editor text size should change at least one each time, don't mind ↵ | RaphaelHunter | |
how you setting your display scale | |||
2018-05-03 | Script Editor now displays positional column | Unknown | |
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters. | |||
2018-03-25 | Fixes replace all not replacing the first word | Crazy-P | |
2018-02-19 | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | |
Added zoom label to code editor | |||
2018-02-14 | Maked status bar label fonts updateable | Chaosus | |
2018-01-31 | Added zoom label to code editor | Chaosus | |
2018-01-18 | Fix find/replace bar | volzhs | |
- make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394 | |||
2018-01-14 | Remove the unused FindReplaceDialog class | Gilles Roudiere | |
2018-01-08 | Set source code font with ttf, otf | volzhs | |
renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15126 from poke1024/code-editor-autowrap-error | Rémi Verschelde | |
Make code editor's error display autowrap | |||
2018-01-03 | Make code editor's error display autowrap | Bernhard Liebl | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-18 | scrolling fixes | Ian | |
2017-11-17 | TextEdit code folding | Ian | |
2017-10-22 | Added setting to toggle current line highlighting | Paulb23 | |
2017-10-02 | Merge pull request #11646 from djrm/pr_visual_improvements | Poommetee Ketson | |
Several visual improvements. | |||
2017-10-02 | Merge pull request #11661 from mhilbrunner/issue-11616-always-validate | Poommetee Ketson | |
Editor: Run validation on every text change, not only inserts | |||
2017-09-30 | Editor: Run validation on every text change, not only inserts | mhilbrunner | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-28 | Several visual improvements. | Daniel J. Ramirez | |
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes. | |||
2017-09-25 | Fix missing code editor find and replace missing hover icon. | Daniel J. Ramirez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | Merge pull request #11422 from poke1024/fixsourcefontsize2 | Rémi Verschelde | |
Better script code font size rescaling on retina displays | |||
2017-09-19 | better script code font size rescaling on retina displays | poke1024 | |
2017-09-06 | second take at autocomplete logic, using a TextOperation check. | Paulo Gomes | |
2017-08-31 | Added setting to toggle auto indent | Paulb23 | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | White Theme | toger5 | |
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Code editor: Don't play hide and seek with error label | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |