index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
animation_track_editor_plugins.cpp
Age
Commit message (
Expand
)
Author
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-22
Show preview of frame_coords in AnimationPlayer
Tomasz Chabora
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-05-28
Align boolean/color track icons to other keys in the animation editor
Hugo Locurcio
2019-03-03
Implement a more coherent (and way less hack) way to block animation updates,...
Juan Linietsky
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-14
[AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D)
Guilherme Felipe
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky