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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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animation_track_editor_plugins.cpp
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Author
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-31
Clip animation track keyframe rects
Haoyu Qiu
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTy...
Markus Sauermann
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-31
Merge pull request #47230 from trollodel/anim_track_color
Rémi Verschelde
2021-03-27
Preview the color animation in the animation editor
trollodel
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-22
Show preview of frame_coords in AnimationPlayer
Tomasz Chabora
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-05-28
Align boolean/color track icons to other keys in the animation editor
Hugo Locurcio
2019-03-03
Implement a more coherent (and way less hack) way to block animation updates,...
Juan Linietsky
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-14
[AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D)
Guilherme Felipe
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky