Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-29 | Fixed AnimationTrackEditor redraw/deselect timing and find key compearation | Silc Renew | |
2022-08-27 | Add optimization for Animation::ValueTrack | Silc Renew | |
2022-08-27 | Add linear/cubic angle interpolation to Animation interpolation type | Silc Renew | |
2022-08-26 | Make Cubic to CubicInTime and reduce items in the track intrp type | Silc Renew | |
2022-08-23 | Merge pull request #64647 from TokageItLab/auto-tangent | Rémi Verschelde | |
2022-08-23 | Add bezier preset and refactor bezier editor | Silc Renew | |
Co-authored-by: Razoric480 <razoric480@gmail.com> | |||
2022-08-23 | Merge pull request #64678 from TokageItLab/implement-ease-baker | Rémi Verschelde | |
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor | |||
2022-08-22 | Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO | Rémi Verschelde | |
2022-08-22 | Merge pull request #64132 from TokageItLab/fix-optimizer | Rémi Verschelde | |
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-22 | Fix Quaternion Tween and implement ease baker | Silc Renew | |
2022-08-19 | Make `cubic_interpolate()` consider key time in animation | Silc Renew | |
2022-08-10 | Merge pull request #63245 from V-Sekai/animation_editor_read_only | Rémi Verschelde | |
2022-08-09 | improve animation track optimizer algorithm | Silc Renew | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-28 | Merge pull request #48995 from KoBeWi/advanced_animation | Rémi Verschelde | |
2022-07-21 | Add read-only mode to AnimationEditor for foreign resources. | SaracenOne | |
2022-07-17 | Create reset tracks with the right update mode | Pedro J. Estébanez | |
2022-06-29 | Advance animation after confirming | kobewi | |
2022-05-18 | Merge pull request #60774 from TokageItLab/root-seek-mode | Rémi Verschelde | |
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot` | |||
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-09 | Merge pull request #53356 from ↵ | Rémi Verschelde | |
kleonc/animation-track-editor-root-removed-connection-fix | |||
2022-05-09 | Fixed delta & Implement selection of whether or not to seek root | Silc Renew | |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-04-23 | Remove RESET tracks after removing tracks | kobewi | |
2022-04-08 | Highlight hovered keyframes in the animation track editor | Hugo Locurcio | |
Both unselected and selected keyframes feature hover feedback. This currently only affects standard keyframes (i.e. not booleans, colors or audio tracks which use custom icons). | |||
2022-04-08 | Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing | Rémi Verschelde | |
Improve the animation track editor drawing | |||
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-03-21 | Improve the animation track editor drawing | Hugo Locurcio | |
- Draw a background on alternate lines to ease readability of animations with many tracks. - Draw a background on the currently hovered line. - Use the editor focus stylebox instead of a custom rectangle for the focused track. | |||
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-03-11 | Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit | Markus Sauermann | |
get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event. | |||
2022-03-10 | Fix some Animation panel icons not updating after theme change | Haoyu Qiu | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-10 | Fix selecting keys in Track Edit | Francois Belair | |
2022-02-09 | Implement drawing and editing all anim beziers | Francois Belair | |
* Move bezier edit from track to button in toolbar * Draw, edit all bezier curves simultaneously * Add click on curve to select tracks * Tie track editor's filter view to bezier editor * Implement visibility and locking * Fix editor spacing issues * Fix track buttons spacing * Add keyframe focus and (de)select all key handling | |||
2022-01-23 | Minor tweaks and fixes to panning | kobewi | |
2022-01-21 | Add ViewPanner to 2D editor | kobewi | |
2022-01-14 | Add ViewPanner to more editors | kobewi | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-06 | Allow to add RESET values from existing keys | kobewi | |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-07 | fixed insert track queue in AnimationTrackEditor doesn't work correctly | Silc 'Tokage' Renew | |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-03 | AnimationTrackEditor Fix signal connection on root exiting the tree | kleonc | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. |