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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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animation_track_editor.h
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Author
2019-09-04
Add informational messages to various editors
Michael Alexsander Silva Dias
2019-08-06
Improve snapping in the animation editor
Hugo Locurcio
2019-07-22
Make possible to edit multiple keys in an animation again
Michael Alexsander Silva Dias
2019-07-04
Use CheckBoxes in the editor instead of CheckButtons when applicable
Hugo Locurcio
2019-06-27
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-23
Display invalid value keys in AnimationTrackEdit
Rémi Verschelde
2019-06-19
Merge pull request #27188 from samH-FIT/MacroUpdate
Rémi Verschelde
2019-06-19
Merge pull request #29899 from Chaosus/select_all_tracks
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
Added button to select all tracks in track copy dialog
Chaosus
2019-06-19
Fix animation keys selection with SHIFT/CTRL
Chaosus
2019-05-27
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-04-30
Warn when opening imported anim in AnimationPlayer
homer666
2019-04-14
Add support for FPS snap in Animation Editor.
Juan Linietsky
2019-03-06
Safer way to update animation if changed, fixes #26670
Juan Linietsky
2019-03-03
Implement a more coherent (and way less hack) way to block animation updates,...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-08
Bit more of visual polish
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky