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Godot with FMOD integration
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animation_track_editor.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Merge pull request #53356 from kleonc/animation-track-editor-root-removed-con...
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-23
Remove RESET tracks after removing tracks
kobewi
2022-04-08
Highlight hovered keyframes in the animation track editor
Hugo Locurcio
2022-04-08
Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-21
Improve the animation track editor drawing
Hugo Locurcio
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
Markus Sauermann
2022-03-10
Fix some Animation panel icons not updating after theme change
Haoyu Qiu
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Fix selecting keys in Track Edit
Francois Belair
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Allow to add RESET values from existing keys
kobewi
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-07
fixed insert track queue in AnimationTrackEditor doesn't work correctly
Silc 'Tokage' Renew
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-03
AnimationTrackEditor Fix signal connection on root exiting the tree
kleonc
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Merge pull request #40397 from KoBeWi/silent_seeker
Rémi Verschelde
2021-05-10
Improve scrolling actions in the animation track editor
Hugo Locurcio
2021-03-21
Allow to move timeline without moving animation
Tomasz Chabora
2021-03-19
Make Animation's SceneTreeDialog filter nodes properly
Dominik 'dreamsComeTrue' Jasiński
2021-01-01
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
Rémi Verschelde
2021-01-01
Fix crash related to reset animation
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
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