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Godot with FMOD integration
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animation_track_editor.h
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Commit message (
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Author
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-17
Fix update timing when AnimationEditor changes FPS
Silc Renew
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-08-29
Fixed AnimationTrackEditor redraw/deselect timing and find key compearation
Silc Renew
2022-08-27
Add optimization for Animation::ValueTrack
Silc Renew
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-26
Make Cubic to CubicInTime and reduce items in the track intrp type
Silc Renew
2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-23
Merge pull request #64678 from TokageItLab/implement-ease-baker
Rémi Verschelde
2022-08-22
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
Merge pull request #64132 from TokageItLab/fix-optimizer
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-22
Fix Quaternion Tween and implement ease baker
Silc Renew
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-10
Merge pull request #63245 from V-Sekai/animation_editor_read_only
Rémi Verschelde
2022-08-09
improve animation track optimizer algorithm
Silc Renew
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-28
Merge pull request #48995 from KoBeWi/advanced_animation
Rémi Verschelde
2022-07-21
Add read-only mode to AnimationEditor for foreign resources.
SaracenOne
2022-07-17
Create reset tracks with the right update mode
Pedro J. Estébanez
2022-06-29
Advance animation after confirming
kobewi
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Merge pull request #53356 from kleonc/animation-track-editor-root-removed-con...
Rémi Verschelde
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-23
Remove RESET tracks after removing tracks
kobewi
2022-04-08
Highlight hovered keyframes in the animation track editor
Hugo Locurcio
2022-04-08
Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-21
Improve the animation track editor drawing
Hugo Locurcio
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
Markus Sauermann
2022-03-10
Fix some Animation panel icons not updating after theme change
Haoyu Qiu
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Fix selecting keys in Track Edit
Francois Belair
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Allow to add RESET values from existing keys
kobewi
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-07
fixed insert track queue in AnimationTrackEditor doesn't work correctly
Silc 'Tokage' Renew
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