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path: root/editor/animation_track_editor.h
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2022-11-25Fix wrong AnimationTrackKeyEdit update timingSilc Renew
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-11-17Fix update timing when AnimationEditor changes FPSSilc Renew
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-08-29Fixed AnimationTrackEditor redraw/deselect timing and find key compearationSilc Renew
2022-08-27Add optimization for Animation::ValueTrackSilc Renew
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Add bezier preset and refactor bezier editorSilc Renew
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23Merge pull request #64678 from TokageItLab/implement-ease-bakerRémi Verschelde
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-22Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde
2022-08-22Merge pull request #64132 from TokageItLab/fix-optimizerRémi Verschelde
2022-08-22Add per-scene UndoRedokobewi
2022-08-22Fix Quaternion Tween and implement ease bakerSilc Renew
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-10Merge pull request #63245 from V-Sekai/animation_editor_read_onlyRémi Verschelde
2022-08-09improve animation track optimizer algorithmSilc Renew
2022-08-01Remove excessive `editor/property_editor.h` includesYuri Sizov
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-28Merge pull request #48995 from KoBeWi/advanced_animationRémi Verschelde
2022-07-21Add read-only mode to AnimationEditor for foreign resources.SaracenOne
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-06-29Advance animation after confirmingkobewi
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-09Merge pull request #53356 from ↵Rémi Verschelde
kleonc/animation-track-editor-root-removed-connection-fix
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-04-23Remove RESET tracks after removing trackskobewi
2022-04-08Highlight hovered keyframes in the animation track editorHugo Locurcio
Both unselected and selected keyframes feature hover feedback. This currently only affects standard keyframes (i.e. not booleans, colors or audio tracks which use custom icons).
2022-04-08Merge pull request #59396 from Calinou/animation-track-editor-improve-drawingRémi Verschelde
Improve the animation track editor drawing
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-21Improve the animation track editor drawingHugo Locurcio
- Draw a background on alternate lines to ease readability of animations with many tracks. - Draw a background on the currently hovered line. - Use the editor focus stylebox instead of a custom rectangle for the focused track.
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-03-11Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEditMarkus Sauermann
get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event.
2022-03-10Fix some Animation panel icons not updating after theme changeHaoyu Qiu
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Fix selecting keys in Track EditFrancois Belair
2022-02-09Implement drawing and editing all anim beziersFrancois Belair
* Move bezier edit from track to button in toolbar * Draw, edit all bezier curves simultaneously * Add click on curve to select tracks * Tie track editor's filter view to bezier editor * Implement visibility and locking * Fix editor spacing issues * Fix track buttons spacing * Add keyframe focus and (de)select all key handling
2022-01-23Minor tweaks and fixes to panningkobewi
2022-01-21Add ViewPanner to 2D editorkobewi
2022-01-14Add ViewPanner to more editorskobewi
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-06Allow to add RESET values from existing keyskobewi
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"