Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-06 | Improve snapping in the animation editor | Hugo Locurcio | |
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0. | |||
2019-07-22 | Make possible to edit multiple keys in an animation again | Michael Alexsander Silva Dias | |
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. | |||
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-23 | Display invalid value keys in AnimationTrackEdit | Rémi Verschelde | |
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite of the animation editor in 3.1. Drop unused KeyValid icon, since all valid keys now have a custom type icon. | |||
2019-06-19 | Merge pull request #27188 from samH-FIT/MacroUpdate | Rémi Verschelde | |
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing. | |||
2019-06-19 | Merge pull request #29899 from Chaosus/select_all_tracks | Rémi Verschelde | |
Added button to select all tracks in track copy dialog | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-19 | Added button to select all tracks in track copy dialog | Chaosus | |
2019-06-19 | Fix animation keys selection with SHIFT/CTRL | Chaosus | |
2019-05-27 | Make animation editor change tracks positions instead of swapping them | Michael Alexsander Silva Dias | |
2019-04-30 | Warn when opening imported anim in AnimationPlayer | homer666 | |
2019-04-14 | Add support for FPS snap in Animation Editor. | Juan Linietsky | |
2019-03-06 | Safer way to update animation if changed, fixes #26670 | Juan Linietsky | |
2019-03-03 | Implement a more coherent (and way less hack) way to block animation ↵ | Juan Linietsky | |
updates, fixes #24618 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-06-08 | Bit more of visual polish | Juan Linietsky | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |