Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-17 | Merge pull request #31424 from Calinou/improve-animation-editor-timeline | Rémi Verschelde | |
Improve timeline drawing in the animation editor | |||
2019-08-17 | Improve timeline drawing in the animation editor | Hugo Locurcio | |
A small arrow-like icon is now drawn at the top of the timeline. The timeline is now also wider as to be more visible. | |||
2019-08-15 | Add an outline to box selection rectangles for better visibility | Hugo Locurcio | |
This also refactors selection box color definitions to avoid repetition. | |||
2019-08-06 | Tweak range steps in the animation editor | Hugo Locurcio | |
This makes the step of the "frame" SpinBox larger, so that clicking on the SpinBox arrows will make the number increase in a visible manner. Previously, the full number was being cut off due to the SpinBox being narrow. This also makes the "step" SpinBox allow for more precise input. | |||
2019-08-06 | Improve snapping in the animation editor | Hugo Locurcio | |
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0. | |||
2019-07-24 | Fix undo problems with method and transform tracks in the animation editor | Michael Alexsander Silva Dias | |
2019-07-22 | Make possible to edit multiple keys in an animation again | Michael Alexsander Silva Dias | |
2019-07-22 | Revert "Expose "meta" to the Inspector" | Rémi Verschelde | |
2019-07-20 | Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script | Rémi Verschelde | |
Make custom types more subtle and more useful | |||
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov | |
Implements #6067 (aaronfranke's idea) Fixes #26980 | |||
2019-07-19 | Merge pull request #22642 from YeldhamDev/inspector_metadata | Rémi Verschelde | |
Expose "meta" to the Inspector | |||
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. | |||
2019-07-03 | Make easier to select keys that are at position 0 in AnimationPlayer editor | jens | |
Fixes #26151. Co-Authored-By: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | |||
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-23 | Display invalid value keys in AnimationTrackEdit | Rémi Verschelde | |
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite of the animation editor in 3.1. Drop unused KeyValid icon, since all valid keys now have a custom type icon. | |||
2019-06-19 | Merge pull request #29899 from Chaosus/select_all_tracks | Rémi Verschelde | |
Added button to select all tracks in track copy dialog | |||
2019-06-19 | Added button to select all tracks in track copy dialog | Chaosus | |
2019-06-19 | Fix animation keys selection with SHIFT/CTRL | Chaosus | |
2019-06-16 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-06-09 | Enhancements for the audio bus editor | Michael Alexsander Silva Dias | |
2019-05-31 | Sync Animation editor with Inspector | volzhs | |
2019-05-31 | Revert "Fix AnimationPlayer editor length and step synchronization" | volzhs | |
This reverts commit ca80ebe9f6319f3caf008bd3f49fc11bae13423c. | |||
2019-05-27 | Make animation editor change tracks positions instead of swapping them | Michael Alexsander Silva Dias | |
2019-05-25 | Fix "Node not found:" error message when adding tracks | Michael Alexsander Silva Dias | |
2019-05-24 | Merge pull request #24771 from ↵ | Rémi Verschelde | |
timoschwarzer/animation-player-editor-pos-drag-fix Fix AnimationPlayer editor length and step synchronization | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-06 | Fix AnimationPlayer editor length and step synchronization | Timo Schwarzer | |
2019-04-30 | Fixed a few issues with the bezier animation track editor, fixed the Travis ↵ | Ben Hickling | |
CI errors, added TTR to bezier value labels and rounded them to 3 decimal points | |||
2019-04-30 | Merge pull request #28323 from homer666/animationplayer-imported-anim-warning | Rémi Verschelde | |
Warn when opening imported anim in Animation editor | |||
2019-04-30 | Warn when opening imported anim in AnimationPlayer | homer666 | |
2019-04-28 | Update edited keyframe's snap mode properly | homer666 | |
2019-04-25 | Merge pull request #28361 from homer666/animationplayer-fps-mode-fixes | Hein-Pieter van Braam | |
AnimationPlayer FPS mode fixes | |||
2019-04-25 | i18n: Sync translation template with current source | Rémi Verschelde | |
(cherry picked from commit 23cf9f3b6f8d362cbde1f940d1b97d66b8fff3fd) | |||
2019-04-24 | AnimationPlayer FPS mode fixes | homer666 | |
2019-04-18 | Fix AnimationPlayer snap mode dropdown behaviour | homer666 | |
2019-04-15 | Scale animation track editor line widths on hiDPI displays | Hugo Locurcio | |
2019-04-15 | Implement autokeying in Animation editor. | Juan Linietsky | |
2019-04-15 | Oops I missed a line, continuation to 0d41f8f. | Juan Linietsky | |
2019-04-15 | Avoid crash on changing snap mode when no animation exists, closes #28031 | Juan Linietsky | |
2019-04-14 | Also show length in FPS when using FPS mode for AnimationPlayer editor | Juan Linietsky | |
2019-04-14 | Add support for FPS snap in Animation Editor. | Juan Linietsky | |
2019-03-11 | Prevents a Null Reference in deleting Animations. | Anish | |
A null Animation would cause a crash by accessing restricted memory. Solved by checking if the animation track is null before using the animation. Fixes: #26829 | |||
2019-03-06 | Safer way to update animation if changed, fixes #26670 | Juan Linietsky | |
2019-03-03 | Implement a more coherent (and way less hack) way to block animation ↵ | Juan Linietsky | |
updates, fixes #24618 | |||
2019-02-21 | Make translatable some undo/redo operations in the editor | Michael Alexsander Silva Dias | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-14 | Drop unused AnimationTrackKeyEdit::track_editor | Rémi Verschelde | |
Added by mistake in 4a24ba6e77c7128e64dee31cf05f6960abdb8108. | |||
2019-02-14 | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | |
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need. | |||
2019-02-14 | Avoid case where editors are deleted while moved, fixes #25508, fixes #24829 | Juan Linietsky | |