index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
animation_track_editor.cpp
Age
Commit message (
Expand
)
Author
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-19
Make Animation's SceneTreeDialog filter nodes properly
Dominik 'dreamsComeTrue' Jasiński
2021-03-08
fix incorrectly connected optimize_dialog signal
nemerle
2021-02-10
Removed _change_notify
reduz
2021-01-01
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
Rémi Verschelde
2021-01-01
Fix crash related to reset animation
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-28
Don't warp mouse when selecting tracks
Tomasz Chabora
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Merge pull request #36409 from fire/skeleton-custom-inspector
Rémi Verschelde
2020-05-25
Reverse mouse wheel in animation track editor
Tomasz Chabora
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-23
Fix crash when changing time value of multiple animation keys at once via ins...
Michael Alexsander
2020-04-10
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
Rémi Verschelde
2020-04-07
Reversed timeline zoom slider
janglee
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
[next]