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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_track_editor.cpp
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Commit message (
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Author
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-14
Improve the animation bezier editor
Hugo Locurcio
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
Merge pull request #51217 from timothyqiu/more-i18n
Rémi Verschelde
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-03
Fix various i18n failures
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-13
Merge similar editor strings
Haoyu Qiu
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edit...
kleonc
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Fix build after merge of #48598
Rémi Verschelde
2021-06-15
Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Merge pull request #40397 from KoBeWi/silent_seeker
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-10
Improve scrolling actions in the animation track editor
Hugo Locurcio
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-21
Allow to move timeline without moving animation
Tomasz Chabora
2021-03-19
Make Animation's SceneTreeDialog filter nodes properly
Dominik 'dreamsComeTrue' Jasiński
2021-03-08
fix incorrectly connected optimize_dialog signal
nemerle
2021-02-10
Removed _change_notify
reduz
2021-01-01
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
Rémi Verschelde
2021-01-01
Fix crash related to reset animation
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
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