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Godot with FMOD integration
RayHammer
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animation_track_editor.cpp
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Author
2019-08-06
Improve snapping in the animation editor
Hugo Locurcio
2019-07-24
Fix undo problems with method and transform tracks in the animation editor
Michael Alexsander Silva Dias
2019-07-22
Make possible to edit multiple keys in an animation again
Michael Alexsander Silva Dias
2019-07-22
Revert "Expose "meta" to the Inspector"
Rémi Verschelde
2019-07-20
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
Rémi Verschelde
2019-07-19
Make custom types more subtle and more useful
Bojidar Marinov
2019-07-19
Merge pull request #22642 from YeldhamDev/inspector_metadata
Rémi Verschelde
2019-07-04
Use CheckBoxes in the editor instead of CheckButtons when applicable
Hugo Locurcio
2019-07-03
Make easier to select keys that are at position 0 in AnimationPlayer editor
jens
2019-06-27
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-23
Display invalid value keys in AnimationTrackEdit
Rémi Verschelde
2019-06-19
Merge pull request #29899 from Chaosus/select_all_tracks
Rémi Verschelde
2019-06-19
Added button to select all tracks in track copy dialog
Chaosus
2019-06-19
Fix animation keys selection with SHIFT/CTRL
Chaosus
2019-06-16
i18n: Sync translation template with current source
Rémi Verschelde
2019-06-09
Enhancements for the audio bus editor
Michael Alexsander Silva Dias
2019-05-31
Sync Animation editor with Inspector
volzhs
2019-05-31
Revert "Fix AnimationPlayer editor length and step synchronization"
volzhs
2019-05-27
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-05-25
Fix "Node not found:" error message when adding tracks
Michael Alexsander Silva Dias
2019-05-24
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag...
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-06
Fix AnimationPlayer editor length and step synchronization
Timo Schwarzer
2019-04-30
Fixed a few issues with the bezier animation track editor, fixed the Travis C...
Ben Hickling
2019-04-30
Merge pull request #28323 from homer666/animationplayer-imported-anim-warning
Rémi Verschelde
2019-04-30
Warn when opening imported anim in AnimationPlayer
homer666
2019-04-28
Update edited keyframe's snap mode properly
homer666
2019-04-25
Merge pull request #28361 from homer666/animationplayer-fps-mode-fixes
Hein-Pieter van Braam
2019-04-25
i18n: Sync translation template with current source
Rémi Verschelde
2019-04-24
AnimationPlayer FPS mode fixes
homer666
2019-04-18
Fix AnimationPlayer snap mode dropdown behaviour
homer666
2019-04-15
Scale animation track editor line widths on hiDPI displays
Hugo Locurcio
2019-04-15
Implement autokeying in Animation editor.
Juan Linietsky
2019-04-15
Oops I missed a line, continuation to 0d41f8f.
Juan Linietsky
2019-04-15
Avoid crash on changing snap mode when no animation exists, closes #28031
Juan Linietsky
2019-04-14
Also show length in FPS when using FPS mode for AnimationPlayer editor
Juan Linietsky
2019-04-14
Add support for FPS snap in Animation Editor.
Juan Linietsky
2019-03-11
Prevents a Null Reference in deleting Animations.
Anish
2019-03-06
Safer way to update animation if changed, fixes #26670
Juan Linietsky
2019-03-03
Implement a more coherent (and way less hack) way to block animation updates,...
Juan Linietsky
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-14
Drop unused AnimationTrackKeyEdit::track_editor
Rémi Verschelde
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-02-14
Avoid case where editors are deleted while moved, fixes #25508, fixes #24829
Juan Linietsky
2019-01-04
Removed duplicated code
Dawid Wdowiak
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-08
Expose "meta" to the Inspector
Michael Alexsander Silva Dias
2018-11-09
AnimationPlayer, snap absolute position instead of motion.
DualMatrix
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