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godot-fmod
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Godot with FMOD integration
RayHammer
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animation_track_editor.cpp
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Author
2018-11-01
Merge pull request #22817 from DualMatrix/animation_group
Juan Linietsky
2018-10-08
Fixed Animation Keyframe inspector not displaying after moving key.
DualMatrix
2018-10-07
Made AnimationPlayer track groups update after changing path
DualMatrix
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-25
Tweak some editor texts' capitalization, use "Go to" instead of "Goto"
Hugo Locurcio
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-05
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
Max Hilbrunner
2018-07-05
Merge pull request #19713 from volzhs/fix-crash-nodepath-animation-edit
Max Hilbrunner
2018-07-03
Hide play position if animation node is invalid
khairul169
2018-06-30
Minor changes to the AnimationPlayer editor.
Michael Alexsander Silva Dias
2018-06-22
Fix crash when assigning a node on editing animation key
volzhs
2018-06-18
Prevent animation player crash
Guilherme Felipe
2018-06-18
Fix bug in animationplayer editor not using subproperties properly
Bojidar Marinov
2018-06-08
Bit more of visual polish
Juan Linietsky
2018-06-08
Remove the "go back" behavior in track editor for inspector based key editing...
Juan Linietsky
2018-06-08
Properly update range and valid key range when keys are in/out of view, fixes...
Juan Linietsky
2018-06-08
Fixed cursor not updating in some circumstances, closes #19430
Juan Linietsky
2018-06-08
Disallow via add track for animation player to animate itself, fixes #19425
Juan Linietsky
2018-06-08
Avoid animation length from ever being completely, fixes #19420
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
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