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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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animation_track_editor.cpp
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Author
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-23
Fix crash when changing time value of multiple animation keys at once via ins...
Michael Alexsander
2020-04-10
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
Rémi Verschelde
2020-04-07
Reversed timeline zoom slider
janglee
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Fixed editor crash when the animation player has no root assigned.
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #33903 from gururise/anim_length_edit
Rémi Verschelde
2020-01-24
Fixes leak in Animation Track editor
Haoyu Qiu
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-10
Fix inserting bezier curve in Animation editor
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-25
change step size of animation length EditSpinSlider to match minimum animatio...
gururise
2019-11-17
Fix animation key snapping at high zooms
Tomasz Chabora
2019-11-04
Fixed cases where labels with autowrap can overflow the editor ui
PouleyKetchoupp
2019-10-21
Enhancements and fixes for the animation editor's copy track dialog
Michael Alexsander
2019-09-25
Fixed missing argument for clear_selection signal in Bezier Curve editor
PouleyKetchoupp
2019-09-23
Fixes in AnimationTrackEditor around bezier curves
PouleyKetchoupp
2019-09-20
Merge pull request #32146 from YeldhamDev/key_bezier_int_real
Rémi Verschelde
2019-09-20
Merge pull request #32129 from YeldhamDev/fix_track_removal_errors
Rémi Verschelde
2019-09-15
Fix keying integer and float values from inspector not being able to use bezi...
Michael Alexsander Silva Dias
2019-09-13
Fix errors in the animation editor when removing tracks via undo/redo
Michael Alexsander Silva Dias
2019-09-04
Add informational messages to various editors
Michael Alexsander Silva Dias
2019-08-23
Change mouse cursor when hovering a resize area in the animation editor
Hugo Locurcio
2019-08-17
Merge pull request #31424 from Calinou/improve-animation-editor-timeline
Rémi Verschelde
2019-08-17
Improve timeline drawing in the animation editor
Hugo Locurcio
2019-08-15
Add an outline to box selection rectangles for better visibility
Hugo Locurcio
2019-08-06
Tweak range steps in the animation editor
Hugo Locurcio
2019-08-06
Improve snapping in the animation editor
Hugo Locurcio
2019-07-24
Fix undo problems with method and transform tracks in the animation editor
Michael Alexsander Silva Dias
2019-07-22
Make possible to edit multiple keys in an animation again
Michael Alexsander Silva Dias
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