Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-17 | Fix update timing when AnimationEditor changes FPS | Silc Renew | |
2022-11-14 | Merge pull request #67963 from KoBeWi/den_of_actions | Rémi Verschelde | |
Fix nested actions in EditorUndoRedoManager | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-28 | Fix nested actions in EditorUndoRedoManager | kobewi | |
2022-10-22 | Add a tutorial link to Retarget Classes | Silc Renew | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-08 | Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo | Haoyu Qiu | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |
2022-09-16 | Fix loop mode button update in the Animation editor | Yuri Sizov | |
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-15 | Move some methods to Animation from Variant for refactoring | Silc Renew | |
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-07 | Merge pull request #65437 from YuriSizov/theme-gui-renames | Rémi Verschelde | |
Improve naming of theme properties throughout GUI code | |||
2022-09-06 | Improve naming of theme properties throughout GUI code | Yuri Sizov | |
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset | |||
2022-09-06 | Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT | Micky | |
For consistency. Every other exposed `one_shot` is spaced out like this. | |||
2022-09-05 | Improvements to multi-node editing | FireForge | |
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit | |||
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-29 | Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key | Rémi Verschelde | |
2022-08-29 | Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵ | Rémi Verschelde | |
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`). | |||
2022-08-29 | Fixed AnimationTrackEditor redraw/deselect timing and find key compearation | Silc Renew | |
2022-08-28 | Merge pull request #64885 from Mickeon/rename-tooltip-hint | Rémi Verschelde | |
Rename `hint_tooltip` to `tooltip_text` & setter getter | |||
2022-08-27 | Merge pull request #62846 from ↵ | Rémi Verschelde | |
AaronRecord/remove_redundant_theme_updates_in_enter_tree Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED` | |||
2022-08-27 | Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED | Aaron Record | |
2022-08-27 | Add optimization for Animation::ValueTrack | Silc Renew | |
2022-08-27 | Rename `hint_tooltip` to `tooltip_text` & setget | Micky | |
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too. | |||
2022-08-27 | Add linear/cubic angle interpolation to Animation interpolation type | Silc Renew | |
2022-08-26 | Make Cubic to CubicInTime and reduce items in the track intrp type | Silc Renew | |
2022-08-23 | Disable editing properties in foreign resources | SaracenOne | |
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources. | |||
2022-08-23 | Merge pull request #64647 from TokageItLab/auto-tangent | Rémi Verschelde | |
2022-08-23 | Add bezier preset and refactor bezier editor | Silc Renew | |
Co-authored-by: Razoric480 <razoric480@gmail.com> | |||
2022-08-23 | Merge pull request #64678 from TokageItLab/implement-ease-baker | Rémi Verschelde | |
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor | |||
2022-08-22 | Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO | Rémi Verschelde | |
2022-08-22 | Merge pull request #64132 from TokageItLab/fix-optimizer | Rémi Verschelde | |
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-22 | Fix Quaternion Tween and implement ease baker | Silc Renew | |
2022-08-19 | Make `cubic_interpolate()` consider key time in animation | Silc Renew | |
2022-08-10 | Merge pull request #63245 from V-Sekai/animation_editor_read_only | Rémi Verschelde | |
2022-08-09 | improve animation track optimizer algorithm | Silc Renew | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-28 | Merge pull request #48995 from KoBeWi/advanced_animation | Rémi Verschelde | |
2022-07-24 | improve animation player warning for imported scenes | Nathan Franke | |
2022-07-21 | Add read-only mode to AnimationEditor for foreign resources. | SaracenOne | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-17 | Create reset tracks with the right update mode | Pedro J. Estébanez | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |