index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
animation_track_editor.cpp
Age
Commit message (
Expand
)
Author
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-06
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_m...
Rémi Verschelde
2021-12-06
Fix error when adding RESET key for new track
kobewi
2021-12-06
Merge pull request #52280 from jmb462/fix-bad-popup-offset-with-single-window...
Rémi Verschelde
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-12-06
Allow to add RESET values from existing keys
kobewi
2021-12-06
Add a constant StringName for RESET animation
kobewi
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-15
Use a different icon for eased keyframes in the animation editor
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-24
Fix max argument count on AnimationTrackEdit spinbox
Wilson E. Alvarez
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-07
fixed insert track queue in AnimationTrackEditor doesn't work correctly
Silc 'Tokage' Renew
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Fix non-const iterators in const methods
Lightning_A
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-14
Improve the animation bezier editor
Hugo Locurcio
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
Merge pull request #51217 from timothyqiu/more-i18n
Rémi Verschelde
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-03
Fix various i18n failures
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-13
Merge similar editor strings
Haoyu Qiu
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edit...
kleonc
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Fix build after merge of #48598
Rémi Verschelde
2021-06-15
Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
[next]