Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-22 | AnimationEditor: fix time indicator offset | Poommetee Ketson | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-05 | Fix timeline track name overlapping keyframe area | Paolo Perkovic | |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-05 | Merge pull request #15352 from thomaslynge/anim_drag_key_glitch | Rémi Verschelde | |
Visual glitch when dragging keyframes #15285 | |||
2018-01-05 | Visual glitch when dragging keyframes #15285. Changed to int cast. | Thomas Lynge | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-05 | Visual glitch when dragging keyframes #15285 | Thomas Lynge | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-09 | Add feature to disable animation tracks | Ray Koopa | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-19 | Fixed issue with animation keys that are on frame 0 being difficult to click | BenH | |
2017-11-18 | Fixed issue where some of the animation editor buttons were difficult to ↵ | BenH | |
click, mainly the add key button. This was due to an error in the offsets | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-10-15 | Add ability to type easing value for key transition | Pedro J. Estébanez | |
2017-10-12 | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | |
2017-09-27 | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-18 | Fixed a lot of HiDPI metrics. | Daniel J. Ramirez | |
2017-09-18 | Fix set_item_icon error when starting editor | volzhs | |
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-09 | update for icons on theme change animation editor | toger5 | |
2017-09-09 | removed hardcoded colors in animation editor | toger5 | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-20 | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | |
2017-08-15 | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | |
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-07-18 | Fixed slider centering when using SIZE_EXPAND_FILL. | Daniel J. Ramirez | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-27 | Fix incorrect input event reference in animation_editor.cpp | Carter Anderson | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |