summaryrefslogtreecommitdiff
path: root/editor/animation_editor.cpp
AgeCommit message (Collapse)Author
2018-02-22AnimationEditor: fix time indicator offsetPoommetee Ketson
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-05Fix timeline track name overlapping keyframe areaPaolo Perkovic
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky
of tree notification. Updated doc accordingly.
2018-01-05Merge pull request #15352 from thomaslynge/anim_drag_key_glitchRémi Verschelde
Visual glitch when dragging keyframes #15285
2018-01-05Visual glitch when dragging keyframes #15285. Changed to int cast.Thomas Lynge
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-05Visual glitch when dragging keyframes #15285Thomas Lynge
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-09Add feature to disable animation tracksRay Koopa
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-19Fixed issue with animation keys that are on frame 0 being difficult to clickBenH
2017-11-18Fixed issue where some of the animation editor buttons were difficult to ↵BenH
click, mainly the add key button. This was due to an error in the offsets
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-10-15Add ability to type easing value for key transitionPedro J. Estébanez
2017-10-12Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-18Fixed a lot of HiDPI metrics.Daniel J. Ramirez
2017-09-18Fix set_item_icon error when starting editorvolzhs
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-09-09update for icons on theme change animation editortoger5
2017-09-09removed hardcoded colors in animation editortoger5
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20Added pure vector theme, with dark icons variationDaniel J. Ramirez
2017-08-15Fixes crash related to animatio editor, closes #8687Juan Linietsky
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-07-18Fixed slider centering when using SIZE_EXPAND_FILL.Daniel J. Ramirez
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-27Fix incorrect input event reference in animation_editor.cppCarter Anderson
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-09New customizable editor themevolzhs
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.