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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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animation_editor.cpp
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Author
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Added pure vector theme, with dark icons variation
Daniel J. Ramirez
2017-08-15
Fixes crash related to animatio editor, closes #8687
Juan Linietsky
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-07-18
Fixed slider centering when using SIZE_EXPAND_FILL.
Daniel J. Ramirez
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Fix incorrect input event reference in animation_editor.cpp
Carter Anderson
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-09
New customizable editor theme
volzhs
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde