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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_bezier_editor.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-21
Add read-only mode to AnimationEditor for foreign resources.
SaracenOne
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-08-26
Replace close icon with button in the Bezier editor
Nathan Lovato
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky