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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_bezier_editor.cpp
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Author
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-06
Remove set_as_minsize()
kobewi
2022-02-16
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-08-26
Replace close icon with button in the Bezier editor
Nathan Lovato
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-14
Improve the animation bezier editor
Hugo Locurcio
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-07-02
Fix timeline cursor not updating on zoom change in the Bezier editor
Michael Alexsander
2020-07-01
Make timeline cursor in the Bezier editor just as thick as the Animation editor
Michael Alexsander
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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