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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_bezier_editor.cpp
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Author
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Fixed missing argument for clear_selection signal in Bezier Curve editor
PouleyKetchoupp
2019-09-06
Animation Bezier Editor : fix double inserts on undo
Valentin Zagura
2019-09-03
Merge pull request #31916 from puthre/bezier_editor_zoom
Rémi Verschelde
2019-09-03
Animation Bezier Editor - fixed vertical zoom around mouse
Valentin Zagura
2019-08-30
Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide...
Valentin Zagura
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-04-30
Fixed a few issues with the bezier animation track editor, fixed the Travis C...
Ben Hickling
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Change color of AnimationPlayer curve to "highlight"
Mateus Felipe C. C. Pinto
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky