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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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animation_bezier_editor.cpp
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Commit message (
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Author
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-07-02
Fix timeline cursor not updating on zoom change in the Bezier editor
Michael Alexsander
2020-07-01
Make timeline cursor in the Bezier editor just as thick as the Animation editor
Michael Alexsander
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Fixed missing argument for clear_selection signal in Bezier Curve editor
PouleyKetchoupp
2019-09-06
Animation Bezier Editor : fix double inserts on undo
Valentin Zagura
2019-09-03
Merge pull request #31916 from puthre/bezier_editor_zoom
Rémi Verschelde
2019-09-03
Animation Bezier Editor - fixed vertical zoom around mouse
Valentin Zagura
2019-08-30
Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide...
Valentin Zagura
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-04-30
Fixed a few issues with the bezier animation track editor, fixed the Travis C...
Ben Hickling
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Change color of AnimationPlayer curve to "highlight"
Mateus Felipe C. C. Pinto
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky