Age | Commit message (Collapse) | Author |
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Also removed unused clear_selection signal in Animation Track editor (never emitted)
Fixes #32348
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Animation Bezier Editor - fixed vertical zoom around mouse
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Fixed vertical zoom so it zooms around the mouse cursor not around the center of the window.
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guide lines to accomodate sub unit steps and steps other than powers of 5
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CI errors, added TTR to bezier value labels and rounded them to 3 decimal points
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Happy new year to the wonderful Godot community!
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This is to be consistent with Curve editor and to be less confusing
related to tangent lines color.
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