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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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animation_bezier_editor.cpp
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Author
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-19
Fix the behavior of focus selection in bezier editor
Silc Renew
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-10
Merge pull request #63245 from V-Sekai/animation_editor_read_only
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-21
Add read-only mode to AnimationEditor for foreign resources.
SaracenOne
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-06
Remove set_as_minsize()
kobewi
2022-02-16
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-08-26
Replace close icon with button in the Bezier editor
Nathan Lovato
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-14
Improve the animation bezier editor
Hugo Locurcio
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
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