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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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action_map_editor.h
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Commit message (
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Author
2023-01-13
Fix Project Settings array/dicts initial value being shared instances of the ...
Eric M
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-21
Fix closing project setting window with ESC while listening for input
Markus Sauermann
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-10-06
Split `action_map_editor` file into one file per class it contained.
Eric M
2022-10-03
Add searching by event for Editor Settings shortcuts and Project Settings inp...
EricEzaM
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-04
Disable add button when action name is invalid
Aaron Record
2022-04-12
Redesign InputEvent editor plugin
FireForge
2022-04-11
Merge pull request #59514 from EricEzaM/input-editor-fixes
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-01
Action Map Editor fixes and improvements
Eric M
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-12
Check if action name exists before adding it or renaming an action to it
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-20
Allow mouse button event detection in Action Map Editor
jmb462
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
Improve ActionMapEditor
Danil Alexeev
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M