Age | Commit message (Collapse) | Author |
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
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Happy new year to the wonderful Godot community!
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InputEventWithModifiers properties/methods
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- CheckBox replaced with CheckButton.
- Removed unnecessary code.
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Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
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