index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
action_map_editor.cpp
Age
Commit message (
Expand
)
Author
2022-05-04
Disable add button when action name is invalid
Aaron Record
2022-04-12
Redesign InputEvent editor plugin
FireForge
2022-04-01
Action Map Editor fixes and improvements
Eric M
2022-03-25
Fixup enum compare after #53734
Rémi Verschelde
2022-03-25
Merge pull request #53734 from jmb462/fix-missing-action-icons
Rémi Verschelde
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-13
Merge pull request #56221 from YeldhamDev/inputmap_undo_master
Rémi Verschelde
2022-01-12
Check if action name exists before adding it or renaming an action to it
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-24
Fix undo/redo operations in Input Map
Michael Alexsander
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-12
Fix missing action icons in action map editor
jmb462
2021-10-12
Create key inputs as physical by default in the input action editor
Hugo Locurcio
2021-10-09
Fix crash when searching action map creates empty catagories
Paulb23
2021-09-20
Allow mouse button event detection in Action Map Editor
jmb462
2021-09-14
Fix wrong behavior of Action Map Editor with non QWERTY layouts
jmb462
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-20
Make "remove action" translatable in Input Map
foxydevloper
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
Improve ActionMapEditor
Danil Alexeev
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M