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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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action_map_editor.cpp
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Author
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-12
Create key inputs as physical by default in the input action editor
Hugo Locurcio
2021-10-09
Fix crash when searching action map creates empty catagories
Paulb23
2021-09-20
Allow mouse button event detection in Action Map Editor
jmb462
2021-09-14
Fix wrong behavior of Action Map Editor with non QWERTY layouts
jmb462
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-20
Make "remove action" translatable in Input Map
foxydevloper
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-05
Improve ActionMapEditor
Danil Alexeev
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M