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2023-05-12Add mono audio support to WASAPIkobewi
(cherry picked from commit 8d010b44c16766331aa92e1a45a03a4cef1466e0)
2023-05-12Enable shadow warnings and fix raised errorsNinni Pipping
(cherry picked from commit 71ee65dc5701a0675ae6b1879a694a28c7206a63)
2023-05-12Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader NodePatrick
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9)
2023-05-12Fix gles3 rendering on android studio emulatorChibiDenDen
Use a temporary framebuffer for screen copy from rendertarget to screen. This solves GLES3 rendering in android studio emulator (before this change there is just a black screen) Based on discussion in: https://github.com/godotengine/godot/issues/74828 (cherry picked from commit 5956aa1a6a7df8b098a12a585f5541042ee1cc6e)
2023-05-12Support long path in file access on windowsSamuele Panzeri
Changed windows file access file to check for path length and use the \\?\ long format when needed (cherry picked from commit 59f04e16b87ed5ce013c4ed184fdac796d814dc8)
2023-05-12Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentationHugo Locurcio
This brings the overall class reference completion percentage from 87% to 92%. (cherry picked from commit 5056c427d32218e85ad79d51788fa7583d48e293)
2023-05-12Allow creation of rendering buffers at any timePedro J. Estébanez
(cherry picked from commit d4c46f15ae9f0cbc42151dc045f4435997576176)
2023-04-27Fix unsupported sampler filter used for voxel GIPedro J. Estébanez
(cherry picked from commit 09aa1bbdb3c9dc4891a192854636a4e33ccd46bc)
2023-04-26Fix crash caused by invalid mix_rate assignment due to bogusEoin O'Neill
project settings. We'll default to a sensible value in the case that a user has somehow managed to modify the configuration file incorrectly. Closes 69819 (cherry picked from commit 5a08091168782a924cd3a23baf31c5cd4cd63906)
2023-04-26Fix issues with Vulkan layout transitionsPedro J. Estébanez
(cherry picked from commit 882b8692204e8db465670dbb3150a848197ad576)
2023-04-26[Windows] Cleanup COM library initialization/uninitialization.bruvzg
(cherry picked from commit 83dc545ea2599458fab4f4aaf46ab61d8ca98fbd)
2023-04-24Translate inactive particles to -INFErik Johnson
(cherry picked from commit 6229c2a1f99135b841ce43f2728b4ac35a9b1938)
2023-04-24Properly calculate lifetime_split for particlesclayjohn
(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92)
2023-04-24Ensure that depth write state is updated before transparent pass in OpenGL3 ↵clayjohn
renderer (cherry picked from commit ed0c378bda98d41288c0f9eeb31707590853e215)
2023-04-24Fix "error X3708: continue cannot be used in a switch" in HTML exportcody
(cherry picked from commit 5062df41a5fbb42d99e08817e19eb6a82c0464d2)
2023-04-24Check for instancing without relying on instance_count when drawing 2D meshesclayjohn
This ensures that Particles and MultiMeshes still draw when instance_count is 1 (cherry picked from commit 579ca03e885f294b2d430a3550693b43d58d4f64)
2023-04-07Recreate swap chain when suboptimal to avoid error spamclayjohn
(cherry picked from commit c9d2bc91aace984b0c5fc1fcfa5b68e0a33e2ef6)
2023-03-27Commit Fix for GLES3 point size not workingLandoUWB
(cherry picked from commit f23f0a27c11334c73b09ce86add8a6511010696f)
2023-03-27Incorporating the availability of screen and depth textures for the GLES3 ↵LandoUWB
backend (cherry picked from commit 98697b05d86b0bc81a950278be7aaafcdcfa7f82)
2023-03-14Fixes a canvas item set to clip children being drawn as black if no children ↵SlugFiller
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c)
2023-03-14Fix AABB calculation for meshes using Skeleton2DSlugFiller
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a)
2023-03-14Avoid overflow when calculating ptr address for 3D textures in ↵clayjohn
RenderingDevice texture update (cherry picked from commit 06042a23b676c36f0afc1f3696d52cd60e79dc80)
2023-03-13Add proper default texture filter and repeat modes for Canvas shaders in the ↵clayjohn
OpenGL3 renderer (cherry picked from commit 46b416f3b1376c78e3ad8c8cd05e619f7b01f407)
2023-03-13Avoid copying CanvasTexture when updating proxyclayjohn
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c)
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-21Merge pull request #73622 from ChibiDenDen/patch-2Rémi Verschelde
Fix use-after-free for VkAttachmentReference
2023-02-21Merge pull request #73478 from NewDefectus/masterRémi Verschelde
Use the original canvas to calculate light positioning
2023-02-21Use the original canvas to calculate light positioningAlon Ran
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-21Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_skyRémi Verschelde
Fix wobbly sky in stereoscopic OpenGL
2023-02-21Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreenRémi Verschelde
Fix issue with clearing screen after part has been drawn
2023-02-21Fix wobbly sky in stereoscopic OpenGLBastiaan Olij
2023-02-21Fix issue with clearing screen after part has been drawnBastiaan Olij
2023-02-20Fix use-after-free for VkAttachmentReference ChibiDenDen
In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object. the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data. Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called
2023-02-20Fix bufSize parameter for glGetSyncivChibiDenDen
According to the docs: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml Bufsize is in integers, not bytes. The current code overflows data unto other stack variables.
2023-02-18Merge pull request #73524 from clayjohn/GL-occluderRémi Verschelde
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-17Avoid unecessary binding of occlusion polygon vertex arrayclayjohn
By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17OpenGL: fix culling without depth prepassrsjtdrjgfuzkfg
This commit ensures a known backface culling state when rendering, even if no depth prepass is used. This fixes backside culling not being applied properly in some situations, most notably in scenes that only use backside culling on mobile platforms.
2023-02-16Merge pull request #73359 from bruvzg/so_wrap_optRémi Verschelde
[Linux] Make SO wrapper usage optional.
2023-02-16[Linux] Make SO wrapper usage optional.bruvzg
2023-02-16Restore FileAccess.close method.bruvzg
2023-02-15Merge pull request #73332 from clayjohn/GL-h2f-branchRémi Verschelde
Avoid branch in half2float in gl_compatibility renderer
2023-02-14Avoid branch in half2float in gl_compatibility rendererclayjohn
2023-02-14Clear Window before blitting Viewport in gl_compatibility rendererclayjohn
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
Notify mesh surface when render_priority changes
2023-02-14Merge pull request #73255 from clayjohn/GLES3-batch-blendRémi Verschelde
Store blend mode between CanvasItems to preserve batching
2023-02-13Notify mesh surface when render_priority changesclayjohn
This ensures that the mesh properly takes render_priority into account when changed
2023-02-13Store blend mode between CanvasItems to preserve batchingclayjohn
2023-02-13Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde
Fix various missing rendering parameter checks
2023-02-12Make present mode info message print only on changeWiktor Kocielski
Styling fix