Age | Commit message (Expand) | Author |
2015-01-14 | Add missing shader function: refract | sanikoyes |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | 2D shader progress | reduz |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky |
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky |
2015-01-02 | Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon | Juan Linietsky |
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-12-20 | Fixes | Juan Linietsky |
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich |
2014-12-19 | Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l... | sanikoyes |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-15 | Small batch of fixes | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-11-19 | missing navmesh demo and small fixes | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky |
2014-11-06 | missing files with fixes for shower of bullets | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-10-14 | Fixes | Juan Linietsky |
2014-10-14 | fix view dependent problem in normal mapping | romulox_x |
2014-10-14 | Collada | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-10-09 | -Rasterizer supports meshes with both skeletons and blend shapes | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-09-19 | Fix file_exists | sanikoyes |
2014-09-18 | fix skeleton AABB computation, addeded shadeless view mode | Juan Linietsky |
2014-09-17 | More Bug Fixes | Juan Linietsky |
2014-09-17 | Merge pull request #574 from marynate/PR-fix-change-dir | Juan Linietsky |
2014-09-17 | Merge pull request #658 from TheoXD/_windows_openssl2_fix | Juan Linietsky |
2014-09-17 | Merge pull request #690 from Marqin/master | Juan Linietsky |