Age | Commit message (Expand) | Author |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde |
2017-09-01 | Fix some argument ordering, closes #10010 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez |
2017-09-01 | Fix files header | Poommetee Ketson |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-29 | Merge pull request #10552 from RandomShaper/improve-posix | Rémi Verschelde |
2017-08-28 | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix | Rémi Verschelde |
2017-08-28 | Merge pull request #10692 from marcelofg55/wasapi_driver | Rémi Verschelde |
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Added new WASAPI driver for Windows | Marcelo Fernandez |
2017-08-27 | Fix RtAudio driver buffer_size incorrect calculation | Marcelo Fernandez |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky |
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-24 | Implement custom thread numbering for POSIX | Pedro J. Estébanez |
2017-08-24 | Make OS::delay_usec() more reliable on UNIX | Pedro J. Estébanez |
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky |
2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky |
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde |
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde |
2017-08-21 | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde |
2017-08-21 | Revert "Reworked change_dir to support symlinks" | Juan Linietsky |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky |
2017-08-20 | Added support for SVG | Daniel J. Ramirez |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |