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AgeCommit message (Expand)Author
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-08sorry, leftover bug fixedJuan Linietsky
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Merge pull request #10055 from henkz1/immediateThomas Herzog
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Re-revert #378b1e6 for s3tcbruvzg
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Revert #378b1e6 for s3tcbruvzg
2017-08-07Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde
2017-08-06RGTC and S3TC are now always enabled on desktop, given the spect dictates the...Juan Linietsky
2017-08-06Use vertex distance instead of z, fixes #9108Juan Linietsky
2017-08-03Fix rendering of ImmediateGeometry with UVsHenrik Andersson
2017-08-03Make it possible to render ImmediateGeometryHenrik Andersson
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez
2017-08-02remove meaningless print line from editor consoleIndah Sylvia
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-27Add missing max. number of samples (MSAA) checkbruvzg
2017-07-27added an optional parameter to OS symbol lookupKarroffel
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-24Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky
2017-07-24Fix switching SRGB extension happen before binding of textureEvgeny Zuev
2017-07-23Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-20add missing framebuffer checkBastiaanOlij
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-16get_executable_path slight change to make it work under OpenBSDDavid Carlier
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15Fix to make voxel cone tracing work properly againJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-08-Added triplanar mapping modesJuan Linietsky
2017-07-05Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-28Fixed NinePatches not working on HTML5Robert Hernandez
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky